


This comes from games like World of Warcraft that eventually “grey out” items so that their crafting rewards no experience. One of these assumptions is that crafting the most resource efficient higher tier item is going to be a better option than creating lower tier items. So when I started New World I brought with me a lot of assumptions about crafting that were gained through other MMORPGs.

In order to craft these I will need to be 145 Furnishing and am currently sitting at 112. The other goal is to be able to craft Starmetal Storage Boxes… because at some point in my travels I picked up that crafting schematic. Firstly I want to be able to craft Orichalcum tools which will require 150 Engineering and I am presently sitting at 143. However right now I have two goals in mind. I have a whole slew of crafting professions and at some point I would love to level all of them. For me, I have chosen to focus on Engineering and Furnishing, two extremely grindy professions but ones that can make sure I am supplied in the best harvesting tools as well as the best storage options for my houses. Essentially crafting in New World is extremely painful once you pass the level 100 line, pretty much regardless of whatever crafting profession you are doing. However I have been mulling something over in my head for awhile, and this morning I finally broke down these thoughts and confirmed my theories. If you are as allergic to math as I happen to be, you might need to skip this one. Good Morning Friends! You are about to embark upon a very mathy blog post.
